A mobile web app for an Adidas & JD Sports competition where entrants could drop their own 3 bars over rapper Kano's 'Pan Fried' track.
There was a practice round and a final camera recording session, alongside the possibility of creating customized posters with user's pictures.
An interactive installation in New York's JFK airport to promote the Aadvantage Aviator Mastercard.
Based on a Broadway theme, it allows people to place filters on their faces and take a short video or a picture of themselves.
I worked on the interface design and the front end development of the web app.
A mobile AR app that allowed the user to scan Domino's ads, placing a better PizzaHut deal on top of them. I worked on the design and development of the app using Unity.
It caused some waves on the advertising world and got the company a 'Cease and desist' letter from Domino's.
Prototype for an app to analyse the impact of climate change in different business sectors, asking a few questions and generating an impact report based on them.
I designed it with a minimalist vertically tabbed interface and developed the web prototype.
A complete design overhaul of the Iris Worldwide agency website.
The old site was no longer representative of the company as the Iris brand had changed. I was in charge of designing a new one from scratch, more in line with the new identity.
A prototype for TetraPak designed as a commercial tool to showcase what could be done with their QR technology. Each product would contain a QR in the lid, allowing consumers to scan it, unlock characters and play AR games in the app.
We decided to go with Origami Studio to create the prototype as it allows the use of the phone camera, has the ability to embed videos and create more complex animations than other prototyping software.
An abstract videogame based on the classic arcades from the 80s/90s.
Dragging your finger on the screen controls a constantly moving ball. The objective is to survive through different rooms, avoiding traps and enemies and getting points and power-ups.
I designed and developed it in Unity as a final project for university.
This installation for Shell is a modified scalextric, played using two mobile phones.
Players are presented a series of questions about Shell. If they answer correctly they get a boost and if not they slow down for a bit. The faster they answer the right question, the bigger amount of boost they will get.
I worked on the UX/UI and development of the web app and the main screen showing race data and highscores.
An interactive game projected onto a building during Illuminate Bath festival.
Each time someone stepped in one of the 5 mats a musical note of the pentatonic scale was played, one of the windows lit up and abstract shapes came out of it. The goal was to fill the lower windows with shapes.
I worked on the design and coding with support from Bath Spa University.
An app designed to provide travel insurance and support while on the go.
I worked on the UI design of the app and the web versions. Also designed and refined a series of icons used in different places.